more ideasUpdated: 4/8/2006
What if the time entity could control/modify the past
A being with micromanagement of the past events.
could be given direct access to the developer tools on a permission system
Set the world's towns/etc to all or nothing.
must have a reason to have fun with this though
It's almost like creating your own utopia or hell
You could set up a world more challenging then initially designed.
Each event would have data that could be changed maybe.
Have another data storage field in the nodetype table for permissions. Default should be administrator only.
Newborn characters must be mature before they can journey.
What happens to teams / parties / armies when members die?
The player must deal with true loss. Impossible to live forever as one character alone.
The family conversation trees. Generation unlocking...
Members that die, just die. No member is required for the main story. Mini-stories may require the skills of certain persons. When a character dies, the goals related to that character must still be treated somehow.
Many characters should retain a memory of their experiences. These experiences could be inherited from other places in the node tree.
This suggests that every character must have a set of missions that are stored. So that they can be queried and conversations can be built to include them.
memories should be built with ID's so they can be compressed VERY small.
The good thing is that a memory is destroyed when a soul is released.
Journeys and goals should be able to be calculated per character?
Magic / tech could prevent evolution.
how is the world generated and stored and loaded quickly?
characters are assigned personalities. each personality has a bank of common language. the rest of the language is based on quests.
language bank = a collection of dialogue
NPCs emote as a way of communicating internal dialogue and exchanging body language.
need to develop rules for combining text - do i write multiple versions of each line so that it can be combined in different ways? (like combining two sentences on either end)
an entire race was oblitered save for one unborn child - the souls of the race gathered inside this child and gave him the awareness and power of an entire race - haven't written beyond that. I certainly want to flesh out details tremendously after having a balanced structure that makes sense for a role playing game
the child would not know its own greater purpose until it reaches maturity and some special dramatic circumstances occur that reveal the grand scheme and understanding that he is the last of his kind and must seek justice / revenge for his people and release them from their eternal purgatory - probably sacrificing himself in doing so - maybe depends on choices of player.
Ending 2: The player's soul splits into a male / female seed that allows the race to live again.
Ending 3: the spirits within the player weaken and become too sparse that they are eventually depleted and the player's sense of mortality returns. The spirits communicate with the player and let them know they can no longer support him, that he must complete his mission alone - which i haven't defined yet.
when the player leaves his host in search of a new body, he leaves the host in a sacred place. He builds a network of these sacred places. Each host left behind places the body in a state of hibernation that preserves it for the war to come.
So i've established who the player is. I haven't established the other races and who his enemy is specifically. The one who annihilated the player's people. A concentration camp or a large city. All the people of this world had to be concentrated in some dense location. The destructive race must not be experienced with genocide yet. They will have a history of war victories that grew their slave empire.
How is the story of this evil race spread?
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