Grasp of the Fallen
Grasp of the Fallen / Engines / Event Scheduling / Communication Delay /

Tech Description

Updated: 6/15/2004

Each node knows how to self update.

100 towns * 1000 characters * 2000 conversations = 200 million nodes

There are limits, but each node has an in-depth set of attributes that make the world seem limitless.

a conversation and a planet are actually both nodes, there is no difference except for data types, the heirarchy is infinitely the same

what is the easiest way to edit a tree based system?

View it as a tree with an adjustable recursion limit... Start at root, when you click a child it becomes the middle item in the limit statement so you can go up or down easily.

nodetypes will need to be defined and you will be able to view them easily.

view it in term of levels... search all nodes as in a table

organization choices

what attaches data to each other?

id keys seem to be useful and prevent duplicate data in intelligent ways. How do you create this automatically?

Multiple Timelines? Node Types of Node Types - Multiple levels of classification in order to simplify complexity has to be flash/php/mysql or some other web technology Parse Input (serverside) for special reserved statements that are processed at runtime or when first created.
      create common interaction components that are activated through the node system keywords. These would include yes/no multiple choice etc. Like online tests
      create game menu inventory system
       

 




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