![]() Scripted AnimationUpdated: 6/15/2004Design engine to not need user input… Make animation possible based on magnitude vector and calls to one of the states above with any necessary parameters. This is most useful for events when player loses control and as a steering mechanism for NPCs. Sequence of actions, switch between a few to create variety make A.I. "see" the enemy. if short range weapon
if long range weapon
detect enemy magic
A.I. can team up with other A.I. automatically aggressive or passive
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