
Grasp of the Fallen /
Engines / Game States /
Save FormatUpdated: 6/15/2004
what is the player doing? current objective known to all NPCs of importance including player's party members used to customize conversations and guide the player
what has the player done? conversations, battles, puzzles, items, etc. that player has completed
who is the player? current party members and which one is under player control
who was the player before? characters that were previously in the party
where is the player? current location
breakoff point for location includes the monsterSet, the maps, the NPC, the items, and event scripts needed to control the current location
where was the player? location list (keeps track of where player has been locationHistory = [#world1:[#region1:[#kingdom:"bruce",#cavern:[#cave1:"yes",#cave2:"no"]], #region2:"world"], #world2:"world", #world3:"world"]
when is the player? time spent playing, the virtual 24 hour clock of the game, what virtual year two timers are needed. one is done by multiplying the time spent to come up with a virtual 24 hour clock down to the minute. Years may be spent player may sleep to wake up in the opposite time of day... (8 hour time shift) walking on the map accelerates time entire game runs on clock all graphics change color based on time of day... Lights turn on at night and off during the day
how is the player? character stats, magic spells, skills, items, armor, attitude or mood maybe?
how is magic categorized? elemental level of spell
skills how many skills per character?
armor which body parts are equipable? do all character have the same amount? what about aliens...
special event based properties of character
why is the player? current story of the player characters
local events these are events critical to the current objective. a queue of events building up? examples, switch turned off, character talked to, object found
dynamic events? these are events caused by player interaction NPCs should always know what is going on and be able to communicate up to date information to the player things unique to the individuals game, (mostly battle system), maybe some subquests choices, maybe mini-games (high scores) win super items...
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