Grasp of the Fallen
Grasp of the Fallen / Engines / Game States /

Save Format

Updated: 6/15/2004

what is the player doing?
current objective known to all NPCs of importance including player's party members
used to customize conversations and guide the player

what has the player done?
conversations, battles, puzzles, items, etc. that player has completed

who is the player?
current party members and which one is under player control

who was the player before?
characters that were previously in the party

where is the player?
current location

breakoff point for location includes the monsterSet, the maps, the NPC, the items, and event scripts needed to control the current location

where was the player?
location list (keeps track of where player has been
locationHistory = [#world1:[#region1:[#kingdom:"bruce",#cavern:[#cave1:"yes",#cave2:"no"]], #region2:"world"], #world2:"world", #world3:"world"]

when is the player?
time spent playing, the virtual 24 hour clock of the game, what virtual year
two timers are needed. one is done by multiplying the time spent to come up with a virtual 24 hour clock down to the minute. Years may be spent
player may sleep to wake up in the opposite time of day... (8 hour time shift) walking on the map accelerates time
entire game runs on clock all graphics change color based on time of day... Lights turn on at night and off during the day

how is the player?
character stats, magic spells, skills, items, armor, attitude or mood maybe?

how is magic categorized?
elemental
level of spell

skills
how many skills per character?

armor
which body parts are equipable? do all character have the same amount? what about aliens...

special
event based properties of character

why is the player?
current story of the player characters

local events
these are events critical to the current objective.
a queue of events building up?
examples, switch turned off, character talked to, object found

dynamic events?
these are events caused by player interaction
NPCs should always know what is going on and be able to communicate up to date information to the player
things unique to the individuals game, (mostly battle system), maybe some subquests choices, maybe mini-games (high scores) win super items...




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©2004-2008 GraspoftheFallen.com - All Rights Reserved. An RPG game under development by Bruce Kirkpatrick | Have comments? Email Me