Grasp of the Fallen
Grasp of the Fallen / Engines / Character /

Eternal Existence

Updated: 6/15/2004

Time itself. becoming time could be a goal. It's a bit like transcending into a state of nirvana in my own intepretation of it.

Once you have become time, you have the ability to possess any system within it. It's a full access interface to everything in the world you've created.
define equations that determine balance of the world and record this progress in a database that could seem somewhat infinite, but it's only true limit is your interest in it.

At this point you would have the ability to pick a day , month, year in the existence of time and see the ultimate macroview of existence. It's undeniable willingness to not exist.

Becoming time also destroys all conception of reality for the player though. Since each alteration of time basically ends it's previous future.

Why is this an important concept?

The alternation of time results of your own failure to reach this state and your existence reverts to the existence based on what was altered.

In technical terms, everything from that point on is deleted from the "history" database.

Reaching an eternal existence denies you of mortal traits. There is no concept of choice anymore. There is no past present or future for you at that point. There is nothing and then there is everything. But choosing anything ends it all. Time doesn't want to exist, it is constantly behind us, but never retrievable.

Since time itself is an equation, the point you choose is never an exact repeat of your previous existence




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